I could make a custom robe that applies the chain mail appearance to my character, but once I pick up a real in game robe I don't want my character to be suddenly be running around in his skivvies, and I don't want to edit all in game robes to the default chain mail appearance, as it will rob regular mage sprites of their fancy robe sprites. Is that choice connected to the individual Sprite scripts or the item appearance script? Can someone here with more experience with infinity's animation modding offer so advice? I know Sentrizeal was able to mod the appearance of the elf fighter sprite leather armor sprite is this in anyway similar? I know equipment animation sets can apply different appearances based on the sprite they apply to, as a thief and a cleric and a fighter all look different when wearing the same leather armor. Is there some edit I can make to that these animation scripts also when applied to a cleric/fighter they make him apply the chain mail or leather armor script. As far as I know these codes only change the Mage Sprite appearance. Animate Your 3D Avatar Ready Player Me Mixamo Blender Afroz Aalam 398 subscribers Subscribe 10K views 1 year ago Create your own 3d avatar using your photo on. Is this all hard coded? Is there any way to get around this? Is there anyone who can explain how the engine decides when and when not to change equipment appearance?Ī slightly different question: currently if your character has a thief or cleric or fighter sprite, and you equip a robe there is no change to your appearance other than color, even though either "Mage robe 1, 2, 3"/"2W, 3W, 4W" is applied. Apparently certain sprite changes are somehow stuck to a certain slot, though I'm confused then why you can choose them for any item. Even if I set a custom ring or bracer or helmet's custom equipped appearance to "3A - Chainmail" it does not apply that appearance to the sprite when equipped to their slot. Could something be done using a dummy quick item or ammo set, or just an bauble the remains in your inventory? If you click on the object that has the Animator on it, then open the Animation window, you should see all of the animations that the Animator controls. Isn't there some way to "trick" the game engine into thinking something's equipped, or at least making it play the equipped animation using a spell or effect? It's seems so bizarre that you can use an spell/effect to do so many things to your appearance, but you apparently cannot affect this one aspect.
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